The Walking Dead: Chronicles is a mid-core dungeon crawling social game based on AMC's hit show The Walking Dead. TWD:C features an exciting mix of stealth, combat, crafting and a compelling storyline. TWD:SG:C was formerly known as The Walking Dead: Social Game.
TWD was the 2nd project I worked on at Eyes Wide Games. The project ran from 2010 to 2014, while I was on the project from 2012 to 2014.
While I was working on TWD the game went through several design changes. The biggest change I led was moving the quest and world progression system from linear instanced content loaded by navigating UI menus to a completely open world system. Prior to the change, players had a "camp" with a cluster of NPCs that provided main story quests and repeatable side quests. Placement of objects and NPCs would only change based on progression through the main story. In camp, you could not venture out into the open world. It made the world feel small and detached from the areas you went in the missions.
Converting the game to be open world really helped with world building and gave the players more connection to those places they saw in missions. We already had support to stitch together multiple maps in the old instanced system. We modified that loading system to stitch together our previous solo mission maps to create a world you could openly move in.